Note: The ebook you’re about to download is the April 2016 edition of Creating Mobile Apps Using Xamarin.forms for iOS, Android, Windows published by Microsoft Press, Mobile Banking Watch is only making it available after a time-consuming research on what freebies that’d be relevant to the development of mobile banking apps.
This latest edition of how to develop mobile apps with Xamarin.Forms for iOS, Android, Windows is purposely written and developed for programmers and mobile apps developers who want to update their programming knowledge.
File Size: 56.0MB
Publisher: Microsoft Press
Number of pages: 1187
Publication date: April 2016
Edition: Third Edition
Without gainsaying, one of the successes recorded by the financial sector is the development of mobile banking apps. Today, more than 99.99% of banks have their own intuitive banking apps mostly developed by their in-house programmer/mobile developers.
Today, mobile banking apps have changed the way bank customers perceive their banks. Banking on the go, wherever you are, whatever you’re doing have been simplified by the banking innovations powered by modern day banking apps.
Mobile banking watch was on a search mission to bring to you one of the powerful tools of creating customer-friendly mobile banking app: how to create mobile apps with xamarin.forms for iOS, Android, and Windows; this free ebook is some steps ahead of the previous editions.
The free-ebook titled: Creating Mobile Apps with Xamarin.Forms for iOS, Android, Windows is put together by authorities in the programming world.
This ebook contains everything you need to develop mobile apps that would be compatible with iOS, Android, Windows.
This is the third version of a book about “writing applications with Xamarin.Forms, the exciting mobile development platform for iOS, Android, and Windows unveiled by Xamarin in May 2014. (The first two versions of this book were Preview Editions.) Xamarin.Forms lets you write shared user-interface code in C# and XAML (the Extensible Application Markup Language) that maps to native controls on these platforms. “
Some of highlights you get from :Creating Mobile Apps with Xamarin.Formsfor iOS, Android, Windows are:
- Cross-platform mobile development
- Creating an iOS app
- Creating an android app
- Creating a Windows app
- Device-independent bitmaps for iOS
- Device-independent bitmaps for android
- Device-independent bitmaps for windows runtime platforms
- Absolute layout in code
- Code and XAML
Who Should Read How to Create Mobile Apps using Xamarin.Forms For iOS, Android, Windows
This book is for C# programmers who want to write applications using a single code base that targets the three most popular mobile platforms: iOS, Android, and Windows, encompassing the Universal Windows Platform and Windows Phone.
Xamarin.Forms also has applicability for those programmers who eventually want to use C# and the Xamarin.iOS and Xamarin.Android libraries to target the native application programming interfaces (APIs) of these platforms.
Xamarin.Forms can be a big help in getting programmers started with these platforms or in constructing a prototype or proof-of-concept application.
This book assumes that you know C# and are familiar with the use of the .NET Framework. How-ever, when I discuss some C# and .NET features that might be somewhat exotic or unfamiliar to recent C# programmers, I adopt a somewhat slower pace.
This book assumes that you’ll be using Xamarin.Forms to write applications that simultaneously target all the supported mobile platforms—iOS, Android, the Universal Windows Platform, and perhaps Windows Phone 8.1 as well.
However, it’s possible that some readers will be targeting only one or two platforms in their Xamarin.Forms solutions. The platforms you target govern your hardware and soft-ware requirements.
For targeting iOS devices, you’ll need a Mac installed with Apple Xcode and the Xamarin Platform, which includes Xamarin Studio. For targeting any of the Windows platforms, you’ll need Visual Studio 2015 on a PC, and you’ll need to have installed the Xamarin Platform.
However, you can also use Visual Studio on the PC to target iOS devices through a Wi-Fi-accessible Mac installed with Xcode and the Xamarin Platform. You can target Android devices from Visual Studio on the PC or from Xamarin Studio on the Mac.
Chapter 1, “How does Xamarin.Forms fit in?” has more details on the various configurations you can use and resources for additional information and support.
My setup for creating this book consisted of a Microsoft Surface Pro 2 (with external monitor, keyboard, and mouse) installed with Visual Studio 2015 and the Xamarin Platform, connected by Wi-Fi with a MacBook Pro installed with Xcode and the Xamarin Platform.
Most of the screenshots in this book show an iPhone, an Android phone, and a Windows 10 Mobile device in that order. The three devices shown in these screenshots reflect my setup and hardware:
- The iPhone 6 simulator on the MacBook Pro running iOS 8.2
- An LG Nexus 5 running Android 6.0.1
- A Nokia Lumia 925 running Windows 10 Mobile
Additional screenshots use an iPad Air 2 simulator, a Microsoft Surface Pro 3 running Windows 10 in tablet mode, a Windows 10 Mobile phone running a program targeting Windows Phone 8.1, and the Windows 10 desktop running a program targeting Windows 8.1.
Some of the early triple screenshots in this book used devices with somewhat earlier versions of the operating systems, for example Android 5.0 or 5.1.
Although I tried to use real devices for all the Android and Windows screenshots, in the interests of expediency some Windows Phone and Windows 10 Mobile screenshots were taken with a Windows 10 Mobile emulator.
Look for other great resources at Microsoft Virtual Academy, where you can learn new skills and help advance your career with free Microsoft training delivered by experts.
So, if you want to create extraordinary mobile banking apps using Xamarin.Formsfor iOS, Android, Windows, this ebook is for.
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